SUMMER MAP JAM 2024

SUBMISSIONS:

1.21  1 PLAYER

THE CORRUPTED FACTORY

GOLDEN CRAFT

  • MAP INFO

    Map Description: Corrupted factory is an old factory experimenting on plants to try to increase their growth.


    You are Nelson and you have to go there to find your friend who already left to investigate there 3 days ago.


    Themes Used:


    Mind Control: The player must use a magical Hat based on his mind.


    Steampunk Greenhouse: We make a big factory corrupted by the nature.

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1.21 ➔ 1-2 PLAYERS

HAUNTED PALACE

ANNEIN

  • MAP INFO

    Map Description: Go to a Journey in a Haunted Palace with RPG type combat.


    Themes Used:


    It Never Ends: If nothing went wrong, this map could playable forever.


    Underground Palace: Designed to take place in an underground palace.

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1.20.4 ➔ 1 PLAYER

THE CONSERVATORY

GOATY

  • MAP INFO

    Map Description: In this map, you make your way through an old factory building whilst solving puzzles to make your way forward.


    Themes Used:


    Mind Control: The mind control theme has been implemented in the form of a robot that you can control.


    Steampunk Greenhouse: I've taken some liberties with the inspirational image, being an overgrown factory, rather than a full blown greenhouse.

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1.21  1+ PLAYERS

STOCK UP

LOSER SQUAD

  • MAP INFO

    Map Description: Feed a hungry town by collecting the wheat and keeping the stock up! Will you make the risky choice of upgrading your sprinklers or getting that bone meal?


    Themes Used:


    It Never Ends: The Struggle Never Ends


    Steampunk Greenhouse: I built it with some neat copper and added a nice terrain around it. 

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1.21 ➔ 1-32 PLAYERS

BONSAI BONAZA

IMBADATTEAMNAMES

  • MAP INFO

    Map Description: Bonsai Bonaza is a minigame where you work in a small bonsai store. There is a never ending queue of guests coming and you have to prepare the trees according to their preferences. This game tests your multi tasking skills and it's also a good reminder why you should stay in school and not work in retail.


    Themes Used:


    It Never Ends: The never ending element comes from the never ending queue of guests that keep coming in.


    Steampunk Greenhouse: The madness of the bonsai store is a reference to the greenhouse theme, and there are also a lot of steampunky references.

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1.21 ➔ 1 PLAYER

SOUL DRIVEN

TOEMAPS

  • MAP INFO

    Map Description: Explore the Factured palace whilst taking control over it! You'll be able to manipulate the castle's past inhabitants, discover the history behind it and perhaps manage to escape it! 


    Themes Used:


    Mind Control: The core mechanic of the puzzles is to use your mind to take control over objects.


    Underground Palace: We opted for a huge cavern with an imposing castle, where all of the magic happens.

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1.21  1 PLAYER

ENDLESS STEAMPUNK GREENHOUSE

SADIN

  • MAP INFO

    Map Description: In an abandoned steam powered green house which was also used for illegal animal testing/mutation, a mutated shark now lives, stuck in a quadrant of the facility. your goal is to eliminate the shark before it finds a way out. a challenge comes in invisible rifts which can randomly teleport you to a different section of the facility.

    Hidden supply chest scattered across the map should help.


    Themes Used:


    It Never Ends:  I implemented the theme by adding points in which the player is teleported to different areas. i also added a lot of small passage ways and sewers/vent to explore.


    Steampunk Greenhouse: I implemented the the greenhouse by having it be the setting

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1.21 ➔ 1 PLAYER

THE LEGEND OF ATLANTIS

HAIKIS

  • MAP INFO

    Map Description: Go on an adventure to the gates of Atlantis, dig up treasures guarded by the soul of the Guardian, get ancient artifacts that will help you in your adventure, and get a huge fortune. Your goal is to find the Elder Key that will allow you to discover the already-forgotten kingdom of Atlantis.


    Themes Used:


    It Never Ends: The game never ends; you can break higher and higher scores, which is the main goal of the game.


    Underground Palace: I have implemented the "Underground Palace" theme as a huge temple of Atlantis, buried under the sand.

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1.21 ➔ 1 PLAYER

ELDERGLOW

ALLEGEDLYTALENTED

  • MAP INFO

    Map Description: Elderglow, a town of irrationality. You'll need to visit it yourself to really understand what anyone says about it. It's a lovely place to spend the weekend at.. after spending a few days familiarizing yourself with the local's civil layout. Trespassing is completely fine, in fact: ENCOURAGED!


    [Make sure your sounds are up (expecially jukeboxes) for the best experience at certain locations]


    Themes Used:


    It Never Ends: You will notice some repeating patterns and nuances throughout the map. We wished we could take it further, but we were tight on time as a result of being incapable of putting the mapjam before our responsibilities cuz we both grew up, we're old :c


    Steampunk Greenhouse: The general setting and aesthetic throughout the map.

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1.20.6  1 PLAYER

FLAKE

BAD INVESTMENT

  • MAP INFO

    Map Description: It's a dungeon crawler with multiple "levels", "stages", all randomly generated with rooms, chests, mobs, and features. The goal is to get the highest possible score by killing mobs, looting, and staying alive.


    Themes Used:


    It Never Ends: It's a never-ending game since you can always get a new high score, and in this way the "it never ends".


    Underground Palace: The theme is underground ice caves with touches of royalty, which goes along with the theme of "underground palace".

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1.21 ➔ 1-3 PLAYERS

FLAMES OF ANGER

RED DRAGONS

  • MAP INFO

    Map Description: Flames of Anger is a stealth game in which you avoid guards to reach and confront the king.


    Themes Used:


    It Never Ends: The game’s theme was implemented through the story in a twist ending in which it is revealed that the king uses his magic to reset the player and their memories every time they win the game.


    Underground Palace: The map takes place in an underground palace where your aim is to confront the king. 

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1.21 ➔ 1 PLAYER

SUBJECT

DUKKY

  • MAP INFO

    Map Description: Welcome, subject! It's great to have you on board.


    Themes Used:


    It Never Ends: Map is based around an abandoned experiment with thousands of users. Every section of the map is infinitely playable. The entire map itself is infinitely playable, as a whole, and it fits into the storyline, too. You could speedrun this whole map in 3 minutes if you know what you're doing, or you could spend half an hour exploring and marvelling at the infinite depth that each room has to offer.


    Steampunk Greenhouse: As time went on, the experiment was abandoned. Thousands of subjects were left performing mindless tasks in an infinitely dense facility. The gears that caused the once-beautiful architecture to flourish have since rusted, giving, and the facility has become severely overgrown. An infinite lush steampunk expanse awaits within the map.

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1.20  1 PLAYER

THE LOOPING DAYS

A-DURATION

  • MAP INFO

    Map Description: The Looping Days is and adventure map with some RPG elements.


    Themes Used:


    It Never Ends: I used the theme as the part of the maps story


    Underground Palace: One of the locations is inspired by the underground palace image.

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1.21 ➔ 1 PLAYER

PSYFLORA

CASUALLY STUPID

  • MAP INFO

    Map Description: You're being forced to test a new mind control plant on animals, little do they know you retain your newfound powers when you return to your cell...


    Gameplay Info: There are a few ways to softlock yourself in a hole as the fox, if this happens briefly go into Creative Mode to get out.


    Themes Used:


    Mind Control: The primary mechanic is a form of mind control where you control other creatures.


    Steampunk Greenhouse: The entire location is set in a steampunk-esque facility with the climax being at the greenhouse. 


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1.21 ➔ 1 PLAYER

PLANT GRANDMA

CRAFTEA

  • MAP INFO

    Map Description: We start the game and try to pass the rooms in front of us, after 20 seconds the ghost grandma starts chasing us. If we stay in the same room with the ghost grandma for a total of 15 seconds or stay behind her, we are eliminated. 


    Gameplay Info: Please play in Adventure Mode.


    Themes Used:


    It Never Ends: We try to escape the greenhouse by playing minigames, but the greenhouse keeps getting longer and longer and NEVER ENDS.


    Steampunk Greenhouse: Build theme steampunk greenhouse.

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1.21 ➔ 1+ PLAYERS

MINECRAFT DUMGEONS

THE IDIOTS

  • MAP INFO

    Map Description: Gain upgrades by fighting a variaty of mobs that get more numerous as you gain levels


    Themes Used:


    It Never Ends: Selected theme was "It never ends" and it was implemented by having never-ending waves of mobs spawn along whit a roguelike-style upgrade system


    Underground Palace: The inspirational image "underground palace" was used to create two maps which look like different parts of a huge underground palace with some touches of prismarine which make the ensemble took like a huge royal underground/underwater temple.


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